Gameplay features and balance Server-wide gameplay tweaks on our Killing Floor servers — reduced incoming damage, a softer Siren scream, anti-AFK protection, and reconnect recovery.
#1
Posted:
Gameplay Features and Balance
To make the game more comfortable and fair, our servers apply a few changes on top of the classic gameplay.
Combat tweaks
- Reduced incoming damage. All players take about 30% less damage from monsters than in the original game. This is applied on top of your perk’s own resistances, so survival feels a little more forgiving — especially for newcomers. (Does not apply on player-vs-player servers.)
- Softer Siren scream. The Siren’s scream deals about 40% less damage to players, so getting caught in it is no longer an instant disaster.
Quality of life
- Anti-AFK. Players who stand completely still for too long are moved to spectator (with a warning first), to keep slots free for active players. Just move or look around to stay in the game.
- Reconnect recovery. If the game crashes or you get disconnected, reconnect within a few minutes and your money and scoreboard progress for the current map are restored.